Chess- Game of the Mind
Introduction
Chess is the
most popular war games ever invented. The kings and queens who lead the two
chess armies must face all kinds of dangerous situations. They are attacked and
defended by castles, bishops, knights on horseback and common soldiers.
Eventually, one of the kings is trapped and he must surrender to the other
army. Every new game of chess is a different battle, and the two players are
the two generals who plan the battle.
Brief History
The game is said to be originated
from India (Chaturanga). The word chess is derived from the Persian word “shah”
which means king. Checkmate, signifying that the enemy
king is threatened and cannot be saved originated from the Arabic phrase “shah
mat” which means the king is dead.
Checkmate, stalemate, pawn and gambit are English words used in the game. Many
world-renowned players were produced by the game, namely: Bobby Fisher (14
years old World Champion), Anatoli Karpov, Gary Kasparov, and of course the
Filipino bets like Eugene Torre, Antonio, and Anthony Paragua to name a few.
Federation
Internationale des. Esches (FIDE) is the worldwide organization of chess
players.
Equipment
A.
The Pieces
White and black pieces are the two opposing sides in chess. Each
has
16 pieces.
The armies of each side consist of the following pieces:
1. King (1) – the most important piece in chess and
must always be protected
from
capture
2. Queen (1) –
the most powerful of all the pieces
3. Bishops (2)
4. Rooks
(castles) (2)
5. Knights (2)
– favorite piece of many players
6. Pawns (8)
B.
The Board - has 64
squares, 32 light –colored (white) and 32 dark-colored
(black)
Board is
always set so that the first row ends with a white square on each player’s
right.
Files- the eight rows that run
vertically between the two players
Ranks- the eight horizontal rows that
run from left to right
Diagonals- lines of the same colored
squares running in a slant wise direction
Setting the Board
1. The two
rooks occupy the extreme right and left squares of the first rank.
2. The two
knights stand next to the rooks.
3. The bishops
are placed next to the knights.
4. The queen is
“on her color.”
5. The king
stands on the one remaining along the first rank.
6. The pawns
are then lined in the rank directly in front of the more important pieces.
Movement of the Pieces
1. King – one square at a time – on
the rank. the file, or the diagonal
- captures in the same way that he moves
2. Queen – moves vertically,
horizontally, vertically or diagonally with any number
of squares along the line that is not block
3. Bishop – moves in any number of
squares on either side of its diagonals and
remains on the color of the
square as the game started
4. Rook – moves any number of
squares on either the horizontal or the vertical
rows
5. Knight – moves two squares in
either horizontal or vertical direction and one
square in the other direction forming an
“L”.
- can jump
over pieces
6. Pawn – may
move one or two squares straight ahead on its first move and once it
made its first move, it can advance only
one square at a time and can move
forward
Capturing
A piece
captures an enemy piece by moving onto the square occupied by enemy piece. The
piece is removed from the board, and the capturing piece replaces it on the
square.
Two
pieces can never occupy the same square. A player is not forced to capture an
enemy piece unless there is no other legal move to make.
Rules of the Game
White always
starts the game then black makes a move. Players continue to alternate moves
until the game is over. No player is permitted to let a turn a pass. The player
must make a move.
I. The King is in Check
When a
player sees and hears that his King is in check, he must make a move which will
take the King out of check. Any other move is illegal. A player cannot stay in
check if he can possibly get out of it.
Three ways a
King may get out of check
1. by having
the King move to a square on which he no longer is in check
2. by capturing
the checking piece
3. by placing a
piece between the checking piece and the King
II. Checkmate
If
the King is in check and, no matter what he does, he cannot go out of check
then his side has lost the game. The King is checkmated. Player wins if he is
able to checkmate the opposing King even, if the player has weaker or fewer
pieces.
III. Castling
Castling
is a special move involving only the king and thee rook.
1.
The king and the rook have not yet moved during the game.
2. The
squares between the king and the rook are not occupied.
3.
The king is not on check and will not have to move across a square
threatened by an enemy piece.
IV. En Passant
En passant
is a French word for “in passing.” If a pawn has reached its 5th
rank, and enemy pawn advancing two squares on its first move passes a square on
which it could have been captured in the usual V-shaped with the pawn on the 5th
rank. The pawn on the 5th rank may capture the advancing pawn as if
it had moved only the square forward on its first move. This capture must be
made on the very next move. If not taken advantage of immediately, the
opportunity to capture en passant is
lost.
V. Stalemate
A
player who is losing his game sometimes has one last resource. He may get a draw by stalemate. When a player is not
in check and he has no legal moves – the game is drawn.
VI. Drawn Game
a. Draw by
Mutual Consent –players feel that, since
further play would lead to
nothing but a draw, they might as well save their energy and call
the game draw
b. Draw because
of Inadequate Forces – neither player has enough material with which to mate
c. Draw by
Fifty-Move Law – an opponent can invoke the fifty-move law and the
opponent
must either mate or show some tangible proof that he has made headway, if not
the game is drawn
Scoring
1.
Traditional Scoring
In most chess tournaments held since the middle of the
19th century, there has been a very simply scoring system used. Players who scored
a win in a game were awarded a point, while those scoring draws were given a half-point. Losing a game, as you might
expect, was worth zero points.
2.
3-1-0 Scoring
In
this system, players are given an added incentive to win games. Each win is
worth three points, while a draw is only worth one, and losses are still worth
zero. The major difference in this scoring system is that players who score a
win and a loss are ranked above those who have scored two draws (three points
vs. two), so fighting play is encouraged.
3. Other Scoring Systems
From
time to time, other organizers have tried more radical approaches to changing
the scoring system in order to liven up their events. One notable effort in
recent years was the Ballard Antidraw Point System, better known as BAPS. The
scoring system was the brainchild of Clint Ballard, a chess organizer in
Washington who was looking for a way to ensure that players wouldn’t want to
draw their games. His answer was BAPS, which scored games as follows:
- Black Wins: 3 Points
- White Wins: 2 Points
- Draws: 1 point for
Black, 0 points for White
- Losses: 0 Points
Given
the slight disadvantage for Black, the second player is consistently given more
points for the same result as White. However, White has a second disadvantage:
they do not receive any points whatsoever for a draw. This makes a draw no
better than a loss for White. The scoring system was most prominently used in a
“Slugfest” tournament organized by Ballard back in 2005, but was not otherwise
widely used.
Chess
Notation
The
moves of a chess game can be recorded in a variety of ways. You will probably
see algebraic notation used more often but older chess books often use
descriptive notation. It is a good idea to be conversant with them both. Chess
positions can be recorded using Forsyth notation.
Full
Algebraic Notation
The
rows of squares on the chessboard are called ranks and the columns of squares
are called files. The ranks are labelled from 1 to 8 and the files are labelled
from a - h. We use these numbers and letters to describe where pieces are on
the chessboard. In the diagram the blue cross is on the squared named f3 and
the circle is on c7. Notice how the letter always comes first and the number
follows it.
There are some symbols you
should know when reading or writing chess notation.
|
Symbol
|
Meaning
|
Symbol
|
Meaning
|
|
K
|
King
|
Q
|
Queen
|
|
R
|
Rook
|
B
|
Bishop
|
|
N
|
Knight
|
x
|
Captures
|
|
+
|
Check
|
++ or #
|
Checkmate
|
|
O-O
|
Castles King's side
|
O-O-O
|
Castles Queen's side
|
If you
play in tournaments you will have to record the game so it is a good idea to
practice as soon as you begin playing. You can also later go over your games to
find out where you or your opponent made mistakes.
The moves are written in
two numbered vertical columns like this:
|
1.f2-f4
|
e7-e5
|
|
2.f4xe5
|
d7-d6
|
|
3.e5xd6
|
Bf8xd6
|
|
4.g2-g3
|
Qd8-g5
|
|
5.Ng1-f3
|
Qg5xg3+
|
|
6.h2xg3
|
Bd6xg3#
|
The
first column is for the White moves and the second column is for the Black
moves. First of all the symbol for the piece is written, then the square on
which this piece was standing, then a hyphen (-), then the square to which this
piece moves. If a pawn moves the symbol is omitted. For example, 1. f2-f4 means on the first move
the pawn on the f2 square moved to the f4 square. 5. Ng1-f3 means the Knight on
the g1 square moved to the f3 square.
If you wish to refer to a Black move by itself you put three dots before the move.
If you wish to refer to a Black move by itself you put three dots before the move.
For
example, 4. ... Qd8-g5 means on move 4 Black moved his Queen on d8 to g5.
x indicates a capture took place so: 5. ... Qg5xg3+ means the Black Queen on g5 captured a piece on g3 and the + means with this move the opponent's King was checked.
# means checkmate so: 6. ...Bd6xg3# means the Black Bishop on d6 moved to g3 and checkmated the White King.
x indicates a capture took place so: 5. ... Qg5xg3+ means the Black Queen on g5 captured a piece on g3 and the + means with this move the opponent's King was checked.
# means checkmate so: 6. ...Bd6xg3# means the Black Bishop on d6 moved to g3 and checkmated the White King.
This
is what this game would look like on the chessboard:
|
|
|
|
1. f2-f4 e7-e5
|
2. f4xe5 d7-d6
|
|
|
|
|
3. e5xd6 Bf8xd6
|
4. g2-g3 Qd8-g5
|
|
|
|
|
5. Ng1-f3 Qg5xg3+
|
6. h2xg3 Bd6xg3#
|
Abbreviated
Algebraic Notation
In this type of notation
the starting square of the chess piece is left out and only the destination
square is written. If a pawn makes a capture then the file on which the pawn
was standing is indicated.
|
In the diagram on the right, both
the White Rooks can move to d1. To make it clear which one moves, the file on
which the piece stands before it moves is indicated.
|
|
|
The diagram shows the Rook on f1
has moved to d1. This is written Rfd1.
|
|
Sometimes it may be possible that two pieces on the same file
can move to the same square.
|
In the diagram on the right, both
the Rooks can move to the d5 square. To show which Rook moves there we
indicate the rank the Rook has moved from.
|
|
|
The diagram on the right shows the
Rook on the seventh rank has moved to d5. We write this as R7d5.
|
|
This is how the game above would be written in short
algebraic notation:
|
1. f4 e5
|
The White pawn moves to f4 and the
Black pawn to e5.
|
|
2. fxe5 d6
|
The White pawn on the f file takes
the pawn on e5. The Black pawn moves to d6.
|
|
3. exd6 Bxd6
|
The White pawn on the e file takes
the pawn on d6. The Black Bishop takes the pawn on d6.
|
|
4. g3 Qg5
|
The White pawn moves to g3. The
Black Queen moves to g5.
|
|
5. Nf3 Qxg3+
|
The White Knight moves to f3. The
Black Queen takes the pawn on g3 and checks the White King.
|
|
6. hxg3 Bxg3#
|
The White pawn on the h file takes
the Queen on g3. The Black Bishop takes the pawn on g3 and delivers
checkmate.
|
Chess Score Sheet
References:
1.
Clemente,
Danilo A. et.al.2006. MAPEH CAT-IV. Saint Bernadette
Publications, Inc.; Quezon City,Philippines
2.
Favila,
Salve A. et.al.2007. MAPEH. St. Augustine Publications, Inc.
Manila, Philippines.
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